Monday, January 22, 2018
Monday’s conference activities take place on the Concourse Level of the Graduate Center (365 Fifth Avenue between 34th and 35th St., New York City), one flight below street level.
SCHEDULE OVERVIEW
9:00 am – Registration & Coffee
9:30 am – Welcome & Speed Networking
10:00 am – Session 1
11:00 am – Break
11:15 am – Session 2
12:15 pm – Lunch (on the town), Casual Gaming, and Posters*
1:45 pm – Session 3
2:45 pm – Snack & Coffee Break
3:00 pm – Session 4
4:00 pm – Break
4:15 pm – Arcade Demos
5:15 pm – Problem-solving Session
6:00 pm – Wrap-up & Overview of Day 2
*Posters up all day in Rooms C203-205 (see Poster list at the bottom of this page)
DETAILED SCHEDULE
9:00 am – Conference Welcoming Events: Concourse Lobby
Registration & Coffee
Welcome & Opening Remarks
Speed Networking
Meet a new expert in game-based learning every 5 minutes. Quickly extend your network of contacts in the field. Meet future collaborators and domain experts from academia, educational design, and professional game development.
10:00 am – Session 1
Health & Cognitive Sciences: C197
Applying Cognitive Science to the Use of Assessments in Game-Based Learning – Lindsay Portnoy, Jessica Ochoa Hendrix, Killer Snails; Mande Holford, Killer Snails/Hunter College (30 minutes)
What Happened To John Doe?: Gaming In The Health Sciences – Scott Henkle, Long Island University-Brooklyn (10 minutes)
Facilitating Successful Collaborations in the Creation of Educational Games for Nursing Students – Jonah B. Warren, Sheila L. Molony, Cory A. Boyd, Carolyn M. Macica, Eileen M. Hermann, Quinnipiac University; Mary A. Glendon, Southern Connecticut State University (10 minutes)
Hiccup Hospital: An Interprofessional Board Game – Shari Salzhauer Berkowitz, Mercy College (10 minutes)
Easy Ideas for Instructors to Incorporate: C198
Conceptual Framework Toward Making an Informed Decision To Implement Digital Game Based Learning in Higher Education – Mary Ann Comunale, Drexel University (30 minutes)
Playing Well with Others: Kingsborough’s Community of Gamers – Mary, T. Ortiz, Grace L. Axler-DiPerte, Kingsborough Community College, CUNY (10 minutes)
Games for Engagement – Alexander B. McClure, Hostos Community College, CUNY (10 minutes)
The Use of Interactive Games and Activities to Improve Students’ Public Speaking Skills – Ashlie Klepper, Queensborough Community College, CUNY (10 minutes)
Critical Play with History (Panel): C201
Jeffrey C. Lawler, Sean Smith, California State University Long Beach; Patrick Rael, Bowdoin College
Composition & Storytelling: C202
Narrative & Information in Virtual Reality – John Benton, New York University/School of Visual Arts (30 minutes)
The Bridge: A Composition Game – Liana V. Andreasen, South Texas College (10 minutes)
Composition Lessons Learned from Co-Designing Educational ARGs – Kathryn Kaczmarek Frew, Kari Kraus, Elizabeth Bonsignore, Skylar Hoffman, University of Maryland; Derek Hansen, Brigham Young University; Anthony Pellicone, New York University (10 minutes)
Games and Storytelling for Design Foundations – Scott V. Swearingen, Eunkyoung L. Swearingen, Ohio State University (10 min)
11:00 am – Break
11:15 am – Session 2
STEM Games: C197
Game Up Your Math! New, Innovative Digital Games for Developmental Algebra – Kathleen Offenholley, Borough of Manhattan Community College, CUNY (30 minutes)
Developing a Mobile-Compatible Interactive Game for Chemistry – John R. Ziegler, Vicki Flaris, Edward Lehner, Bronx Community College (10 minutes)
Design and Development of CD4 Hunter™, an Educational Mobile Game about How HIV Infects T cells for Higher Education Courses in Microbiology and Infectious Disease – Sandra Urdaneta-Hartmann, Vincent Mills, Andrew Bishop, Mary Ann Comunale, Brian Wigdahl, Drexel University; C. L. Brown, Game Dr. Ltd. (10 minutes)
Evaluating Transfer of Knowledge using CD4 Hunter™ in an Undergraduate Biology Population – Mary Ann Comunale, Sandra Urdaneta-Hartmann, Brian Wigdahl, Vincent Mills, Andrew Bishop, Drexel University; C. L. Brown, Game Dr. Ltd. (10 minutes)
Easy Ideas II: C198
The Course Awakens: Moving Beyond Gamification – Carolyn Stallard, CUNY Graduate Center (30 minutes)
Game Based Learning in the Virtual World: An Introduction – Salie Davis, Mark Lewis, SUNY Empire State College (10 minutes)
Building a Bridge Between Game-Based Learning in Higher Education and Cultural Institutions – Lindsay Portnoy, Jessica Ochoa Hendrix, Killer Snails; Mande Holford, Killer Snails/Hunter College (10 minutes)
Leveling Up Your Character – Brooke T. Allen, Viral Virtue, Inc. and Jingyu Sui, New York University (10 min)
Gaming Anthropology: Teaching Culture and Power Through Games and Design (Panel): C201
Krista Harper, University of Massachusetts Amherst; Samuel Collins, Matthew Durington, Towson University
Twine & Writing Games: C202
Making ‘Choose Your Own Adventure’–style Tutorials with Twine – Robin Camille Davis, John Jay College CUNY (30 minutes)
Using Twine to Create an Interactive Grammar Assignment – Karin Lundberg, Kate Lyons, Hostos Community College CUNY (10 minutes)
12:15pm – Lunch (on the town), Casual Gaming, and Posters
Grab lunch with friends in the city (or bring your lunch), partake in casual gaming, and view the posters in Rooms C203-205.
1:45 pm – Session 3
Computer Science & Game Design: C197
Learner-Centered Teaching, Game-Based Learning, and Developmental Approaches in the Context of Teaching Programming – Joshua A. Fishburn, The College of New Jersey (10 minutes)
Game Development with a Serious Focus – Devorah Kletenik, Brooklyn College CUNY; Deborah Sturm, College of Staten Island CUNY (10 minutes)
Game On, Python! Teaching Programming with Narrative Games – Reneta D. Lansiquot, Tamrah D. Cunningham, Candido Cabo, New York City College of Technology CUNY (10 minutes)
The Playtesting’s the Thing – Mark A. Lewis, SUNY Empire State College (10 minutes)
Engagement and Immersion : Unique Challenges for User Experience in Games – Ulysee S. Thompson, Adam Spryszynski, New Jersey Institute of Technology (10 minutes)
Mastering Tedium: Learning from Alternative Design Practices – Alexander B. McClure, Hostos Community College CUNY (10 minutes)
Fact Checking & Research: C198
Dis/Information Nation: Voter Personas and Dis/Information Literacy in the 2016 Presidential Election – Lydia Willoughby, SUNY New Paltz, Iris Finkel, Hunter College (30 minutes)
Fake News, Real Learning: Using News Games to Teach Civic & Information Literacy in Higher Education – Karen L. Schrier, Marist College (10 minutes)
“The Keyword Game”: Encouraging Communication and Promoting Language in the Library – Leslie Ward, Heather Huggins, Queensborough Community College CUNY (10 minutes)
Research, Interpretation, Play: Billy Budd as Role-Playing Game via Ivanhoe for WordPress – Jeff Allred, Hunter College CUNY (10 minutes)
Global Games for Change Catalog (Panel): C201
Marcus A. Del Valle, Elizabeth Bishop, Maya Faison, Matthew Wallace, Ahmed Ali, Global Kids
Comics & Active Learning: C202
The Transmedia Classroom: Learning, Play and Technology – David Seelow, Revolutionary Learning/College of Saint Rose (30 minutes)
Sharing Comic-Book Knowledge through Playable Syllabi – Andrew J. Lucchesi, Western Washington University (10 minutes)
Do Millennials Really Learn Differently? – Christopher Salute, Long Island University/Aider Solutions (10 minutes)
Fear Not Arthrology: The Anatomy of a Game – Sabrina M. Timperman, Mercy College (10 min)
2:45 pm – Snack & Coffee Break
3:00 pm – Session 4
Business & Finance Games: C197
Collect Them All – Christopher Leary, Queensborough Community College CUNY (30 minutes)
Business Education Games for Beginners – Christopher Salute, LIU Global/Bold Media (30 minutes)
Course Review Through Games: C198
Jeopardy! A Look At the Relation Between Student Consumerism and Increase in Knowledge – Heidi M.J. Bertels, College of Staten Island CUNY (30 minutes)
Creating Dynamic PPT Review Games – Spyro Roubos, Brookdale Community College (30 minutes)
SimGlobal: Building a Serious Roleplay Course for the Social Sciences (Panel): C201
John C. McKnight, David Runyon, Brittni Linn, Harrisburg University
Role Playing Games, Narrative, & Story: C202
The Council Has Spoken: A Decision-Making Exercise Using Game-Based Learning – Jacob M. Adler, Bronx Community College CUNY (30 minutes)
Rat Race Edu – Marcus A. Del Valle, Elizabeth Bishop, Maya Faison, Ahmed Ali, Global Kids (30 minutes)
4:00 pm – Break
4:15 pm – Arcade Demos (C203-205)
Board Game Designed for Freshman Seminar – Andrew Peterson, Ferris State University
CardioMedic – Khaled Abu-Ghazaleh, Nathan B. Williams, Jonah B. Warren, Sheila L. Molony, Quinnipiac University
Cards Against Inanity: Games That Help You Live a Better Life – Brooke T. Allen, Viral Virtue, Inc. and Jingyu Sui, New York University
Code Control – Devorah Kletenik, Kwan Holloway, Mike Williams, Brooklyn College CUNY
Ellie Beagle: Therapy Dog – Kelli N. Dunlap
Fear Not Arthrology: The Anatomy of a Game – Sabrina M. Timperman, Mercy College
Game-Based Learning in the Virtual World – Salie Davis, Mark Lewis, SUNY Empire State College
GK GBL Games Corner – Marcus A. Del Valle, Elizabeth Bishop, Maya Faison, Matthew Wallace, Ahmed Ali, Global Kids
Hiccup Hospital: Let’s Play! – Shari Salzhauer Berkowitz, Mercy College
Let’s Play CD4 Hunter™, A Mobile Mini-game About How HIV Infects T Cells – Sandra Urdaneta-Hartmann, Vincent Mills, Andrew Bishop, Mary Ann Comunale, Brian Wigdahl, Drexel University; C. L. Brown, Game Dr. Ltd.
Ligand Quest – Ryan P. O’Hara, Andy A. Mechalakos, Jonah B. Warren, Sheila L. Molony, Quinnipiac University
Lightweight Networked Art Games – Joshua A. Fishburn, Austin M. Merritt, Robin J. Friedman, The College of New Jersey
Mastering Tedium – Alexander B. McClure, Hostos Community College CUNY
Videogame Themed Reviews for Math Courses – Spyro Roubos, Brookdale Community College
Walking in Ruins: A Clemson University Mod for Fallout 4 – Samuel J. Fuller, Clemson University
Wall Mounted Level – Scott V. Swearingen, Eunkyoung L. Swearingen, Ohio State University
5:15 pm – Problem-solving session (C197)
This workshop is inspired by the primers developed by CIRCL, the main body supporting the National Science Foundation’s Cyberlearning grant mechanism (http://circlcenter.org/primers/). Conference attendees will meet in small groups to discuss and solve key problems in game-based learning. Topics will be decided on the day of the event by those in attendance. The discussion may serve as the starting point for a publication or primer that serves to introduce or summarize an important topic in the field of game-based learning.
6:00 pm – Wrap-up & Reminder for Day 2
Posters (C203-205)
Comparison of Learning Efficiency With and Without Relevant Extrinsic Rewards in Gamified Psychological Statistics Classrooms – Evan Grandoit, Rose Bergdoll, Jenny Chan, Laura Rabin, Devorah Kletenik, Chelsea Chung, Chris Menedes, Ali Rishty, Brooklyn College CUNY; Wei Zhang, Queens College CUNY; Ecem Olcum, University of Central Florida; Beliz Hazan, CUNY Graduate Center
Connecting Over Cardboard: Exploring Table Top Games in Higher Education – David A. Eng, St. Thomas Aquinas College
Critical Trends in PsycINFO – Thomas Heinzen, William Paterson University
“Escape the Library!” Information Literacy and Collaborative Learning – Robin Camille Davis, John Jay College CUNY
Leveling Up: A Qualitative Study of Teachers’ Perceptions of how Gameplay Influences Teaching Practices and Student Engagement – Hyle L. Daley, George Mason University
The Playable Comic Book Syllabus – Andrew J. Lucchesi, Western Washington University
Utilizing Social Digital Games in a Residential Curriculum – Reginald Gardner, Binghamton University
The Viability of Collegiate eSports Within Established College Sports Structures – Reginald Gardner, Binghamton University